摘要:探索基于心流理論的AR教育游戲設(shè)計(jì)策略。以用戶導(dǎo)向出發(fā),總結(jié)AR教育游戲在用戶體驗(yàn)過程中的體驗(yàn)特點(diǎn),并結(jié)合現(xiàn)有游戲案例討論AR游戲體驗(yàn)過程中如何達(dá)到心流狀態(tài)。以心流理論為指導(dǎo)構(gòu)建出AR教育游戲在用戶體驗(yàn)過程中的心流體驗(yàn)?zāi)P停簞?chuàng)建心流環(huán)境、達(dá)成持續(xù)心流、強(qiáng)化心流結(jié)果。并提出了AR教育游戲的心流設(shè)計(jì)策略:清晰的游戲目標(biāo)、合適的交互反饋、技能與挑戰(zhàn)的平衡、專注游戲的學(xué)習(xí)內(nèi)容和沉浸虛實(shí)融合的世界中。最終在理論指導(dǎo)下以古詩(shī)詞學(xué)習(xí)為游戲目標(biāo)展開了相應(yīng)的設(shè)計(jì)實(shí)踐。
關(guān)鍵詞:心流 教育游戲 增強(qiáng)現(xiàn)實(shí) AR教育游戲 游戲體驗(yàn)
中圖分類號(hào):TP391.9 文獻(xiàn)標(biāo)識(shí)碼:A
文章編號(hào):1003-0069(2023)22-0013-03
Abstract:To explore the AR educational game design strategy based on flow theory. From the perspective of user orientation,experience characteristics of AR educational games in the process of user experience were summarized,and how to achieve flow state in the process of AR game experience was discussed based on existing game cases. Guided by flow theory,the flow experience model of AR educational games in the process of user experience was constructed:to create flow environment,achieve continuous flow,and strengthen flow results. The flow design strategies of AR educational games are put forward:clear game goals,appropriate interactive feedback,balance between skills and challenges,focus on the learning content of the game,and immerse in the world of virtual and real integration. Finally,under the guidance of theory,the corresponding design practice is carried out with the learning of ancient poetry as the game goal.
Keywords:Flow Educational games Augmented reality AR education games Game experience
教育游戲是一種能夠培養(yǎng)游戲使用者的知識(shí)、技能、智力、情感、態(tài)度、加直觀,并且具有一定教育意義的計(jì)算機(jī)游戲類軟件[1]。與傳統(tǒng)的電子游戲相比,教育游戲是嚴(yán)肅的游戲,能夠?qū)⒂螒虻膴蕵沸耘c知識(shí)性融為一體,在體驗(yàn)過程中可以獲得游戲本身的愉悅感和獲取知識(shí)的滿足感。依托于不同類型的數(shù)字技術(shù),可以將教育游戲分為電腦或移動(dòng)數(shù)字設(shè)備下的教育游戲、虛擬現(xiàn)實(shí)技術(shù)(VR)下的教育游戲、增強(qiáng)現(xiàn)實(shí)技術(shù)(AR)下的教育游戲、混合現(xiàn)實(shí)技術(shù)(MR)下的教育游戲和體感技術(shù)下的教育游戲等。其中,由于AR技術(shù)具有真實(shí)和虛擬結(jié)合、實(shí)時(shí)交互、三維注冊(cè)的三大優(yōu)勢(shì)特點(diǎn),使AR教育游戲的用戶在體驗(yàn)過程中帶來獨(dú)特的心理感受和交互體驗(yàn),降低了游戲教育內(nèi)容的理解難度,有效提升使用者的學(xué)習(xí)興趣和記憶效果,獲得越來越多體驗(yàn)者的青睞?!?br>