摘? 要: 目前,國內外綜合實踐活動課程已在國內外如火如荼地進行,這是教育界的一種新的革新。而在民族地區,中小學信息技術教育課程仍采用傳統的方式授課,還處于死讀書,讀死書的階段,在中小學這樣一個關鍵的時期,錯過了孩子們的興趣的培養,這將會導致在未來很長的一段時間甚至一輩子都有可能使孩子們缺乏自主發展的方向和前進的動力。本文針對中小學信息技術課綜合實踐活動進行探討。
關鍵詞: STEAM;民族地區;信息技術課;綜合實踐活動
中圖分類號: TP12? ? 文獻標識碼: A? ? DOI:10.3969/j.issn.1003-6970.2020.10.076
本文著錄格式:余建芳. 基于STEAM的民族地區信息技術課綜合實踐活動探究——以廣西崇左市為例[J]. 軟件,2020,41(10):292294
【Abstract】: At present, the comprehensive practical activity curriculum has been carried out in full swing at home and abroad, which is a new innovation in the educational field. However, in ethnic minority areas, the information technology education curriculum in primary and secondary schools is still taught in the traditional way and is still in the stage of death study and death study. In such a critical period as primary and secondary schools, the development of children's interest has been missed, this will lead to a long period of time in the future or even a lifetime may make children lack the direction of independent development and motivation. This article aims at the elementary and middle school information technology lesson synthesis practice activity to carry on the discussion.
【Key words】: STEAM; Ethnic region; Information technology course; Integrated practical activities
0? 引言
《中小學綜合實踐活動課程指導綱要》中指出,綜合實踐活動是從學生實體的、真實的生活與發展多方面需求出發,從自身生活情境環節中發現問題,將其轉化為實踐活動的主題,通過自我探究、制作、實地體驗等各種方式,以培養學生綜合素養的跨學科實踐性課程。它的基本理念指出:實體課程的實施注重學生主動參與,動手實踐,開放生成。它的目標是:學生能從自我生活、社會實踐的接觸中獲得豐富的實踐經驗,形成并逐步提升對自我、對社會聯系的整體認識,具有價值認同、有一定的責任擔當、可以解決一定的問題、有一定的創新及創造等方面的意識和能力[1]。STEAM是一種重實踐的、超學科的教育概念,與傳統意義上的單學科教育理念思想是有很大的區別的,STEAM教育它倡導在做中學、自主學習。……